![]() Since these storage and living quarters don't need to have any dwellers, any disasters will just die out without any dweller intervention. Then start building the second main elevator shaft upwards in the same manner. ![]() So just keep going down until you hit rock bottom and then build four storage and/or living quarters across the bedrock to the left. The vault is wide enough to fit two elevators shafts and four double rooms per level. But dwellers should be able to handle the disasters until you get this far. You may have to build a couple of temporary production rooms next to eachother before acquiring sufficient caps to begin building isolated rooms. ![]() I was lucky to find lots of caps in the first lunchbox so I could just keep building according to specs. Adding rooms in a staggered layout along the shaft will provide disaster isolation to the whole vault until the dwellers are strong enough to handle everything without having to flee.Įxample starting layout of living quarters and the first three production rooms.Īt first you might not have enough caps to get this far at once. To the right of this single room another elevator, which will serve as the vault's main elevator shaft. Next an elevator going down one level and a single room on the bottom to the right. Now dwellers in a disaster can be quickly moved to another room if needed.įirst build a double room next to the vault entrance. That way roaches, rats, and fires won't spread throughout the vault. Then begin to build your vault so that no rooms are adjacent to eachother. When starting a new vault delete all the elevators. The layout of your vault can actually make it easier to deal with disasters.
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